-- GENERATED SPELL FOR [Princess] --


function spell0_330(pUnit, Event) --@Rushing Charge,Self--
pUnit:FullCastSpellOnTarget(6268,pUnit)
pUnit:RegisterEvent('Sorts_330', 3000, 1)
end

function Sorts_330(pUnit, Event)
local choix_sorts_330 = math.random(0, 0)
if choix_sorts_330 == 0 then
pUnit:RegisterEvent('spell0_330', 1, 1)
end
end

function mob330_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_330', math.random(1500, 3000), 1)
end

function mob330_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob330_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob330_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(330, 1, 'mob330_Action')
RegisterUnitEvent(330, 2, 'mob330_Leave')
RegisterUnitEvent(330, 3, 'mob330_Kill')
RegisterUnitEvent(330, 4, 'mob330_Die')
